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Well!
This has taken an extraordinary amount of time to review (mostly
due to time constraints) but I've eventually done it!
It
all started early 2004 when I received an email from Ikkyou
telling me that they were licensed to
produce the official Danger Mouse mobile phone game and asked for
a review.
"Cool", I thought and wandered off to purchase a
compatible mobile phone just so I could download it, discovered I
couldn't use WAP on the phone, subsequently had a legal dispute
with my phone company and eventually found a way to temporarily enable WAP on my phone
so John patiently sent me a copy and for
the past couple of months I've been testing the game meticulously.
It's a tough job, but someone has to do it, so here's what I think
of it:
Starting
up the game you're greeted by a dark and moody intro screen,
located in DM's pillarbox. The storyline is devilishly simple:
Greenback has infiltrated the pillarbox and kidnapped Penfold,
turning him into a zombie. In order to rescue poor Penfold, DM
must embark on a journey to retrieve a potion to save his friend.
Ok
so the game starts and DM appears on a top platform. You must
collect enough fuel cells to open the door to the next level. The
first thing I noticed is when you press a button to move, DM will
not stop running. You have to counteract his motion by pressing in
the opposite direction to stop. Well that certainly made the game
trickier to master, but is definitely a bigger challenge than the
controls of most other platformers.
Running
around the levels I encountered a couple of characters. The first
guy you'll meet is a critter who looks like a post man. Don't get
too close or he'll kill you. I couldn't find any way of killing
him so he should be avoided at all costs. Then there's Penfold.
Remember now, he's a zombie and will also kill you, so steer well
clear of him.
In
the typical platformer style, there are a number of obstacles to
be conquered like boxes to jump over, ladders, elevators and
travelators. Oh, and enemies are also capable of manoeuvring
around obstacles too, so don't go thinking you're safe waiting
halfway up a ladder.
In
terms of difficulty, I was stumped! I simply could not get past
level 3 no matter how hard I tried. Maybe I don't have the gift of
being able to master computer games, or my phone doesn't have the
best number pad to play it with. Either way, it's still an
entertaining little game. Great for sitting on the train to work,
waiting in a meeting, or getting nostalgic with friends over.
Well
recommended! Demand it from your local mobile outlet today!!!
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